The samples in this section show how to use Direct3D and D3DX in a C/C++ application. Once you have mastered the tutorials, you are ready to jump into the samples. Some of these samples demonstrate the latest features of Direct3D 9. Other samples demonstrate existing functionality that is fundamental to using Direct3D. All of the samples are built on top of DXUT, which you can learn more about by going to DXUT Overview and DXUT Reference.
These samples demonstrate the newest techniques incorporated into DirectX. Although DirectX samples include Visual C++ project workspace files, you might need to verify other settings in your development environment to ensure that the samples compile properly.
Follow the instructions for Sample Code contained in the license agreements within the following folder:
(SDK root)\Documentation\License Agreements