A state block can be used to capture only pixel state (see State Blocks Save and Restore State). The following state is pixel state:
To capture pixel state with a state block, specify D3DSBT_PIXELSTATE when calling IDirect3DDevice9::CreateStateBlock.
Device render states affect the behavior of almost every part of the pipeline. Render states are set by calling IDirect3DDevice9::SetRenderState.
The following table includes all render states that set-up pixel state:
| Render States | Default Value |
|---|---|
| D3DRS_ZENABLE | D3DZB_FALSE |
| D3DRS_SPECULARENABLE | FALSE |
| D3DFILLMODE | D3DFILL_SOLID |
| D3DSHADEMODE | D3DSHADE_GOURAUD |
| D3DRS_ZWRITEENABLE | TRUE |
| D3DRS_ALPHATESTENABLE | FALSE |
| D3DRS_LASTPIXEL | TRUE |
| D3DRS_SRCBLEND | D3DBLEND_ONE |
| D3DRS_DESTBLEND | D3DBLEND_ZERO |
| D3DRS_ZFUNC | D3DCMP_LESSEQUAL |
| D3DRS_ALPHAREF | 0 |
| D3DRS_ALPHAFUNC | D3DCMP_ALWAYS |
| D3DRS_DITHERENABLE | FALSE |
| D3DRS_FOGSTART | 0 |
| D3DRS_FOGEND | 1 |
| D3DRS_FOGDENSITY | 1 |
| D3DRS_ALPHABLENDENABLE | FALSE |
| D3DRS_DEPTHBIAS | 0 |
| D3DRS_STENCILENABLE | FALSE |
| D3DRS_STENCILFAIL | D3DSTENCILOP_KEEP |
| D3DRS_STENCILZFAIL | D3DSTENCILOP_KEEP |
| D3DRS_STENCILPASS | D3DSTENCILOP_KEEP |
| D3DRS_STENCILFUNC | D3DCMP_ALWAYS |
| D3DRS_STENCILREF | 0 |
| D3DRS_STENCILMASK | 0xffffffff |
| D3DRS_STENCILWRITEMASK | 0xffffffff |
| D3DRS_TEXTUREFACTOR | 0xffffffff |
| D3DRS_WRAP0 | 0 |
| D3DRS_WRAP1 | 0 |
| D3DRS_WRAP2 | 0 |
| D3DRS_WRAP3 | 0 |
| D3DRS_WRAP4 | 0 |
| D3DRS_WRAP5 | 0 |
| D3DRS_WRAP6 | 0 |
| D3DRS_WRAP7 | 0 |
| D3DRS_WRAP8 | 0 |
| D3DRS_WRAP9 | 0 |
| D3DRS_WRAP10 | 0 |
| D3DRS_WRAP11 | 0 |
| D3DRS_WRAP12 | 0 |
| D3DRS_WRAP13 | 0 |
| D3DRS_WRAP14 | 0 |
| D3DRS_WRAP15 | 0 |
| D3DRS_LOCALVIEWER | TRUE |
| D3DRS_EMISSIVEMATERIALSOURCE | D3DMCS_MATERIAL |
| D3DRS_AMBIENTMATERIALSOURCE | D3DMCS_MATERIAL |
| D3DRS_DIFFUSEMATERIALSOURCE | D3DMCS_COLOR1 |
| D3DRS_SPECULARMATERIALSOURCE | D3DMCS_COLOR2 |
| D3DRS_COLORWRITEENABLE | 0x0000000f |
| D3DBLENDOP | D3DBLENDOP_ADD |
| D3DRS_SCISSORTESTENABLE | FALSE |
| D3DRS_SLOPESCALEDEPTHBIAS | 0 |
| D3DRS_ANTIALIASEDLINEENABLE | FALSE |
| D3DRS_Two_Sided_StencilMODE | FALSE |
| D3DRS_CCW_STENCILFAIL | D3DSTENCILOP_KEEP |
| D3DRS_CCW_STENCILZFAIL | D3DSTENCILOP_KEEP |
| D3DRS_CCW_STENCILPASS | D3DSTENCILOP_KEEP |
| D3DRS_CCW_STENCILFUNC | D3DCMP_ALWAYS |
| D3DRS_COLORWRITEENABLE1 | 0x0000000f |
| D3DRS_COLORWRITEENABLE2 | 0x0000000f |
| D3DRS_COLORWRITEENABLE3 | 0x0000000f |
| D3DRS_BLENDFACTOR | 0xffffffff |
| D3DRS_SRGBWRITEENABLE | 0 |
| D3DRS_SEPARATEALPHABLENDENABLE | FALSE |
| D3DRS_SRCBLENDALPHA | D3DBLEND_ONE |
| D3DRS_DESTBLENDALPHA | D3DBLEND_ZERO |
| D3DRS_BLENDOPALPHA | D3DBLENDOP_ADD |
Sampler states control sampling related topics such as filtering, tiling, and texture coordinate address modes. Use IDirect3DDevice9::SetSamplerState to set up the sampler state (including the one used in the tessellator unit to sample displacement maps). The sampler states have been renamed with a "D3DSAMP_" prefix to enable compile time error detection when porting from DirectX 8.
The following table includes all sampler states that set-up pixel state:
| Sampler States | Default Value |
|---|---|
| D3DSAMP_ADDRESSU | D3DTADDRESS_WRAP |
| D3DSAMP_ADDRESSV | D3DTADDRESS_WRAP |
| D3DSAMP_ADDRESSW | D3DTADDRESS_WRAP |
| D3DSAMP_BORDERCOLOR | 0x00000000 |
| D3DSAMP_MAGFILTER | D3DTEXF_POINT |
| D3DSAMP_MINFILTER | D3DTEXF_POINT |
| D3DSAMP_MIPFILTER | D3DTEXF_NONE |
| D3DSAMP_MIPMAPLODBIAS | 0 |
| D3DSAMP_MAXMIPLEVEL | 0 |
| D3DSAMP_MAXANISOTROPY | 1 |
| D3DSAMP_SRGBTEXTURE | 0 |
| D3DSAMP_ELEMENTINDEX | 0 |
Texture states control texture blending operations of the multi-texture blender. Use IDirect3DDevice9::SetTextureStageState to set-up texture stage states. Use IDirect3DDevice9::SetTexture to associate a texture with a sampler stage.
The following table includes all the texture states that set-up pixel state:
| Texture States | Default Value |
|---|---|
| D3DTSS_COLOROP | D3DTOP_DISABLE |
| D3DTSS_COLORARG1 | D3DTA_TEXTURE |
| D3DTSS_COLORARG2 | D3DTA_CURRENT |
| D3DTSS_ALPHAOP | D3DTOP_DISABLE |
| D3DTSS_ALPHAARG1 | D3DTA_TEXTURE |
| D3DTSS_ALPHAARG2 | D3DTA_CURRENT |
| D3DTSS_BUMPENVMAT00 | 0 |
| D3DTSS_BUMPENVMAT01 | 0 |
| D3DTSS_BUMPENVMAT10 | 0 |
| D3DTSS_BUMPENVMAT11 | 0 |
| D3DTSS_TEXCOORDINDEX | 0 |
| D3DTSS_BUMPENVLSCALE | 0 |
| D3DTSS_BUMPENVLOFFSET | 0 |
| D3DTSS_TEXTURETRANSFORMFLAGS | D3DTTFF_DISABLE |
| D3DTSS_COLORARG0 | D3DTA_CURRENT |
| D3DTSS_ALPHAARG0 | D3DTA_CURRENT |
| D3DTSS_RESULTARG | D3DTA_CURRENT |