When using streaming buffers, limit the frequency of notifications and data writes. Do not create buffers with many notification positions, or small buffers with notifications at very short intervals. A streaming buffer can work efficiently and reliably with as few as three notification positions.
Performance is affected when you make control changes on a secondary buffer. To improve performance, reduce the frequency of calls to IDirectSoundBuffer8::SetVolume, IDirectSoundBuffer8::SetPan, and IDirectSoundBuffer8::SetFrequency. For example, if you have a routine that moves a sound from the left to the right speaker in synchronization with animation frames, try calling the SetPan method only every second or third frame.
Keep in mind that 3D buffers in software make high demands on the central processing unit. To limit these demands you can do the following:
See Also