Validation
Validation is performed during the effect compile. To validate the current technique, specify NULL as the technique handle to be validated.
Validation will fail for any of the following:
- If the specified technique handle does not exist.
- If the application of any state in any pass of the technique fails.
- If device validation fails after the application of all the states in any pass of the technique.
- If the PIXELSHADER or VERTEXSHADER effect states are assigned invalid shaders in any pass of the technique.
- If the device caps do not support cube mapping, and a TEXTURE effect state is assigned a value of type textureCUBE in any pass of the technique.
- If the device caps do not support volume mapping and a TEXTURE effect state is assigned a value of type texture3D in any pass of the technique.
For more information, see Effect States.