Parent: Cue
Note There are two types of sound entries, complex non-interactive entries, and interactive entries.
Sound Entry (complex, non-interactive)
{
Name = string;
Index = #;
Weight Min = (BYTE)#;
Weight Max = (BYTE)#;
}
Sound Entry (interactive)
{
Name = string;
Index = #;
Variable Min = (float)#;
Variable Max = (float)#;
Linger = 0/1;
}
Complex, Non-Interactive
| Element | Type | Comment |
|---|---|---|
| Name | Number | Name of sound |
| Index | Number | Sound offset in soundbank |
| Weight Min | Number (Byte) | Random range (Min) |
| Weight Max | Number (Byte) | Random range (Max) |
Interactive
| Element | Type | Comment |
|---|---|---|
| Name | String | Name of sound |
| Index | Number | Sound offset in soundbank |
| Variable Min | Number (Float) | Variation active when its controlling variable is in this range (Min) |
| Variable Max | Number (Float) | Variation active when its controlling variable is in this range (Max) |
| Linger | Boolean 0/1 | 1: Play currently chosen variation as long as its controlling variable is in range, 0: Choose a new variation every time the controlling variable changes |