Parent: Cue
Note There are two types of sound entries, complex non-interactive entries, and interactive entries.
Sound Entry (complex, non-interactive) { Name = string; Index = #; Weight Min = (BYTE)#; Weight Max = (BYTE)#; } Sound Entry (interactive) { Name = string; Index = #; Variable Min = (float)#; Variable Max = (float)#; Linger = 0/1; }
Complex, Non-Interactive
Element | Type | Comment |
---|---|---|
Name | Number | Name of sound |
Index | Number | Sound offset in soundbank |
Weight Min | Number (Byte) | Random range (Min) |
Weight Max | Number (Byte) | Random range (Max) |
Interactive
Element | Type | Comment |
---|---|---|
Name | String | Name of sound |
Index | Number | Sound offset in soundbank |
Variable Min | Number (Float) | Variation active when its controlling variable is in this range (Min) |
Variable Max | Number (Float) | Variation active when its controlling variable is in this range (Max) |
Linger | Boolean 0/1 | 1: Play currently chosen variation as long as its controlling variable is in range, 0: Choose a new variation every time the controlling variable changes |