XINPUT_KEYSTROKE

Specifies keystroke data returned by XInputGetKeystroke.

typedef struct _XINPUT_KEYSTROKE {
    WORD VirtualKey;
    WCHAR Unicode;
    WORD Flags;
    BYTE UserIndex;
    BYTE HidCode;
} XINPUT_KEYSTROKE, *PXINPUT_KEYSTROKE;

Members

VirtualKey
Virtual-key code of the key, button, or stick movement. See xam.h for a list of valid virtual-key (VK_xxx) codes. Also, see Remarks below.
Unicode
This member is unused and the value is zero.
Flags
Flags that indicate the keyboard state at the time of the input event. This member can be any combination of the following flags:
Value Description
XINPUT_KEYSTROKE_KEYDOWN The key was pressed.
XINPUT_KEYSTROKE_KEYUP The key was released.
XINPUT_KEYSTROKE_REPEAT A repeat of a held key.
XINPUT_KEYSTROKE_ALT The left or right ALT key is down.
XINPUT_KEYSTROKE_CTRL The left or right CTRL key is down.
XINPUT_KEYSTROKE_SHIFT The left or right SHIFT key is down.
XINPUT_KEYSTROKE_REMOTE The key is from the infrared remote.
UserIndex
Index of the signed-in gamer associated with the device. Can be a value in the range 0–3.
HidCode
HID code corresponding to the input. If there is no corresponding HID code, this value is zero.

Remarks

A virtual-key code is a byte value that represents a particular physical key on the keyboard, not the character or characters (possibly none) that the key can be mapped to based on keyboard state. The keyboard state at the time a virtual key is pressed modifies the character reported. For example, VK_4 might represent a "4" or a "$", depending on the state of the SHIFT key.

A reported keyboard event includes the virtual key that caused the event, whether the key was pressed or released (or is repeating), and the state of the keyboard at the time of the event. The keyboard state includes information about whether any CTRL, ALT, or SHIFT keys are down.

If the keyboard event represents an Unicode character (for example, pressing the "A" key), the Unicode member will contain that character. Otherwise, Unicode will contain the value zero.

The valid virtual-key (VK_xxx) codes are defined in xam.h. In addition to codes that indicate key presses, the following codes indicate controller input.

Value Description
VK_PAD_A A button
VK_PAD_B B button
VK_PAD_X X button
VK_PAD_Y Y button
VK_PAD_RSHOULDER Right shoulder button
VK_PAD_LSHOULDER Left shoulder button
VK_PAD_LTRIGGER Left trigger
VK_PAD_RTRIGGER Right trigger
VK_PAD_DPAD_UP Directional pad up
VK_PAD_DPAD_DOWN Directional pad down
VK_PAD_DPAD_LEFT Directional pad left
VK_PAD_DPAD_RIGHT Directional pad right
VK_PAD_START START button
VK_PAD_BACK BACK button
VK_PAD_LTHUMB_PRESS Left thumbstick click
VK_PAD_RTHUMB_PRESS Right thumbstick click
VK_PAD_LTHUMB_UP Left thumbstick up
VK_PAD_LTHUMB_DOWN Left thumbstick down
VK_PAD_LTHUMB_RIGHT Left thumbstick right
VK_PAD_LTHUMB_LEFT Left thumbstick left
VK_PAD_LTHUMB_UPLEFT Left thumbstick up and left
VK_PAD_LTHUMB_UPRIGHT Left thumbstick up and right
VK_PAD_LTHUMB_DOWNRIGHT Left thumbstick down and right
VK_PAD_LTHUMB_DOWNLEFT Left thumbstick down and left
VK_PAD_RTHUMB_UP Right thumbstick up
VK_PAD_RTHUMB_DOWN Right thumbstick down
VK_PAD_RTHUMB_RIGHT Right thumbstick right
VK_PAD_RTHUMB_LEFT Right thumbstick left
VK_PAD_RTHUMB_UPLEFT Right thumbstick up and left
VK_PAD_RTHUMB_UPRIGHT Right thumbstick up and right
VK_PAD_RTHUMB_DOWNRIGHT Right thumbstick down and right
VK_PAD_RTHUMB_DOWNLEFT Right thumbstick down and left

Requirements

Header: Declared in Xbox.h, for include use Xtl.h.

Import Library: Use Xapilib.lib.

See Also

XInputGetKeystroke