abs - HLSL

Computes the absolute value of each component.

Syntax

ret abs(x)

Where:

Name In/Out Template Type Component Type Size
x in scalar, vector, or matrix float, int any
ret out same as input x same as input x same dimension(s) as input x

Minimum Shader Version

This intrinsic function is supported in the following (or above) shader versions:

Vertex Shader Pixel Shader
vs_1_1 ps_1_4

See Also

HLSL Intrinsic Functions