atan2 - HLSL

Returns the arctangent of x/y. The signs of x and y are used to determine the quadrant of the return values in the range [-pi, pi]. atan2 is well-defined for every point other than the origin, even if y equals 0 and x does not equal 0.

Syntax

ret atan2(x, y)

Where:

Name In/Out Template Type Component Type Size
x in scalar, vector, or matrix float any
y in same as input x float same dimension(s) as input x
ret out same as input x float same dimension(s) as input x

Minimum Shader Version

This intrinsic function is supported in the following (or above) shader versions:

Vertex Shader Pixel Shader
vs_1_1 ps_2_0

See Also

HLSL Intrinsic Functions