Returns the arctangent of x/y. The signs of x and y are used to determine the quadrant of the return values in the range [-pi, pi]. atan2 is well-defined for every point other than the origin, even if y equals 0 and x does not equal 0.
| ret atan2(x, y) |
|---|
Where:
| Name | In/Out | Template Type | Component Type | Size |
|---|---|---|---|---|
| x | in | scalar, vector, or matrix | float | any |
| y | in | same as input x | float | same dimension(s) as input x |
| ret | out | same as input x | float | same dimension(s) as input x |
This intrinsic function is supported in the following (or above) shader versions:
| Vertex Shader | Pixel Shader |
|---|---|
| vs_1_1 | ps_2_0 |