This section contains information about the structures used with Microsoft® X3DAudio.
Structure | Description |
---|---|
X3DAUDIO_CONE |
Specifies directionality for a single-channel non-LFE emitter by scaling DSP behaviour with respect to the emitter's orientation. |
X3DAUDIO_DISTANCE_CURVE |
Defines an explicit piecewise curve made up of linear segments, directly defining DSP behavior with respect to normalized distance. |
X3DAUDIO_DISTANCE_CURVE_POINT |
Defines a DSP setting at a given normalized distance. |
X3DAUDIO_DSP_SETTINGS |
Receives the results from a call to X3DAudioCalculate to be sent to the low-level audio rendering API for 3D signal processing . |
X3DAUDIO_EMITTER |
Defines a single or multi-point 3D audio source used with an arbitrary number of sound channels. |
X3DAUDIO_LISTENER |
Defines a point of 3D audio reception. |