|  |  | 
This section contains information about the structures used with Microsoft® X3DAudio.
| Structure | Description | 
|---|---|
| X3DAUDIO_CONE | Specifies directionality for a single-channel non-LFE emitter by scaling DSP behaviour with respect to the emitter's orientation. | 
| X3DAUDIO_DISTANCE_CURVE | Defines an explicit piecewise curve made up of linear segments, directly defining DSP behavior with respect to normalized distance. | 
| X3DAUDIO_DISTANCE_CURVE_POINT | Defines a DSP setting at a given normalized distance. | 
| X3DAUDIO_DSP_SETTINGS | Receives the results from a call to X3DAudioCalculate to be sent to the low-level audio rendering API for 3D signal processing . | 
| X3DAUDIO_EMITTER | Defines a single or multi-point 3D audio source used with an arbitrary number of sound channels. | 
| X3DAUDIO_LISTENER | Defines a point of 3D audio reception. |