Break out of the current loop at the nearest endloop - ps or endrep - ps, based on a per-component comparison.
break_comp src0, src1 |
---|
Where:
Syntax | Comparison |
---|---|
_gt | Greater than |
_lt | Less than |
_ge | Greater than or equal |
_le | Less than or equal |
_eq | Equal to |
_ne | Not equal to |
This instruction is supported in the following versions.
Pixel shader versions | 1_1 | 1_2 | 1_3 | 1_4 | 2_0 | 2_x | 2_sw | 3_0 | 3_sw |
---|---|---|---|---|---|---|---|---|---|
break_comp | x | x | x | x |
When the comparison is true, it breaks out of the current loop, as shown.
if (!(src0 comparison src1)) jump to the corresponding endloop or endrep instruction;