break_comp - vs

Conditionally break out of the current loop at the nearest endloop - vs or endrep - vs.

Syntax

break_comp src0, src1

Where:

Remarks

This instruction is supported in the following versions.

Vertex shader versions 1_1 2_0 2_x 2_sw 3_0 3_sw
break_comp x x x x

When the comparison is true, it breaks out of the current loop, as shown.

if (src0 comparison src1)
   jump to the corresponding endloop or endrep instruction;