Conditionally break out of the current loop at the nearest endloop - vs or endrep - vs.
| break_comp src0, src1 |
|---|
Where:
| Syntax | Comparison |
|---|---|
| _gt | Greater than |
| _lt | Less than |
| _ge | Greater than or equal |
| _le | Less than or equal |
| _eq | Equal to |
| _ne | Not equal to |
This instruction is supported in the following versions.
| Vertex shader versions | 1_1 | 2_0 | 2_x | 2_sw | 3_0 | 3_sw |
|---|---|---|---|---|---|---|
| break_comp | x | x | x | x |
When the comparison is true, it breaks out of the current loop, as shown.
if (src0 comparison src1) jump to the corresponding endloop or endrep instruction;