Conditionally break out of the current loop at the nearest endloop - vs or endrep - vs. Use one of the components of the predicate register as a condition to determine whether or not to perform the instruction.
| breakp [!]p0.{x|y|z|w} |
|---|
Where:
| Vertex shader versions | 1_1 | 2_0 | 2_x | 2_sw | 3_0 | 3_sw |
|---|---|---|---|---|---|---|
| breakp | x | x | x | x |