Clamps x to the range [min, max].
ret clamp(x, min, max) |
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Where:
Name | In/Out | Template Type | Component Type | Size |
---|---|---|---|---|
x | in | scalar, vector, or matrix | float, int | any |
min | in | same as input x | float, int | same dimension(s) as input x |
max | in | same as input x | float, int | same dimension(s) as input x |
ret | out | same as input x | float, int | same dimension(s) as input x |
This intrinsic function is supported in the following (or above) shader versions:
Vertex Shader | Pixel Shader |
---|---|
vs_1_1 | ps_1_4 |