clamp - HLSL
    Clamps x to the range [min, max].
Syntax
    Where:
    
      
        | Name | In/Out | Template Type | Component Type | Size | 
      
        | x | in | scalar, vector, or matrix | float, int | any | 
      
        | min | in | same as input x | float, int | same dimension(s) as input x | 
      
        | max | in | same as input x | float, int | same dimension(s) as input x | 
      
        | ret | out | same as input x | float, int | same dimension(s) as input x | 
    
Minimum Shader Version
This intrinsic function is supported in the following (or above) shader versions:
    
      
        | Vertex Shader | Pixel Shader | 
      
        | vs_1_1 | ps_1_4 | 
    
See Also
HLSL Intrinsic Functions