clamp - HLSL
Clamps x to the range [min, max].
Syntax
Where:
Name |
In/Out |
Template Type |
Component Type |
Size |
x |
in |
scalar, vector, or matrix |
float, int |
any |
min |
in |
same as input x |
float, int |
same dimension(s) as input x |
max |
in |
same as input x |
float, int |
same dimension(s) as input x |
ret |
out |
same as input x |
float, int |
same dimension(s) as input x |
Minimum Shader Version
This intrinsic function is supported in the following (or above) shader versions:
Vertex Shader |
Pixel Shader |
vs_1_1 |
ps_1_4 |
See Also
HLSL Intrinsic Functions