clip - HLSL

Discards the current pixel if any component of x is less than zero. This can be used to simulate clip planes if each component of x represents the distance from a plane. This function corresponds to the pixel shader assembly language's texkill instruction.

Syntax

clip(x)

Where:

Name In/Out Template Type Component Type Size
x in scalar, vector, or matrix float any

Minimum Shader Version

This intrinsic function is supported in the following (or above) shader versions:

Vertex Shader Pixel Shader
n/a ps_1_1

See Also

HLSL Intrinsic Functions