Returns the cross product of two 3D vectors.
ret cross(x, y) |
---|
Where:
Name | In/Out | Template Type | Component Type | Size |
---|---|---|---|---|
x | in | vector | float | 3 |
y | in | vector | float | 3 |
ret | out | vector | float | 3 |
This intrinsic function is supported in the following (or above) shader versions:
Vertex Shader | Pixel Shader |
---|---|
vs_1_1 | ps_1_4 |