cross - HLSL

Returns the cross product of two 3D vectors.

Syntax

ret cross(x, y)

Where:

Name In/Out Template Type Component Type Size
x in vector float 3
y in vector float 3
ret out vector float 3

Minimum Shader Version

This intrinsic function is supported in the following (or above) shader versions:

Vertex Shader Pixel Shader
vs_1_1 ps_1_4

See Also

HLSL Intrinsic Functions