ddx - HLSL

Returns the partial derivative of x with respect to the screen-space x coordinate.

Syntax

ret ddx(x)

Where:

Name In/Out Template Type Component Type Size
x in scalar, vector, or matrix float any
ret out same as input x float same dimension(s) as input x

Minimum Shader Version

This intrinsic function is supported in the following (or above) shader versions:

Vertex Shader Pixel Shader
n/a ps_2_x

See Also

HLSL Intrinsic Functions