def - ps
Defines pixel shader floating-point constants.
Syntax
def dst, fVvalue1, fValue2, fValue3, fValue4 |
Where:
- dst is the destination register.
- fValue1 to fValue4 are floating-point values..
Remarks
Pixel shader versions |
1_1 |
1_2 |
1_3 |
1_4 |
2_0 |
2_x |
2_sw |
3_0 |
3_sw |
def |
x |
x |
x |
x |
x |
x |
x |
x |
x |
There are two ways to set a floating-point constant in a pixel shader.
- Use def to define the constant directly inside a shader.
- Use the API to set a constant with IDirect3DDevice9::SetPixelShaderConstantF.
def defines a shader constant whose value is loaded any time a shader is set to a device. These are called immediate constants. Immediate constants take precedence over constants set by the API method.
- Must appear before the first arithmetic or addressing instruction in shader.
- Can be intermixed with dcl - ps instructions (which are the other type of instruction that resides at the beginning of a shader).
- dst register must be a constant register.
- Write mask must be full (default).
- If a constant register is defined multiple times in a shader, the last one persists.