Defines vertex shader constants.
def dst, float1, float2, float3, float4 |
---|
where
Vertex shader versions | 1_1 | 2_0 | 2_x | 2_sw | 3_0 | 3_sw |
---|---|---|---|---|---|---|
def | x | x | x | x | x | x |
The def instruction defines a shader constant whose value is loaded anytime a shader is set to a device. These are called immediate constants. Immediate constants take precedence over constants set by API methods SetVertexShaderConstantF.
There are two ways to set a constant in a shader.
def - vs can only define floating-point constants.