Computes the three-component dot product of the source registers.
dp3 dst, src0, src1 |
---|
where
Vertex shader versions | 1_1 | 2_0 | 2_x | 2_sw | 3_0 | 3_sw |
---|---|---|---|---|---|---|
dp3 | x | x | x | x | x | x |
The following code fragment shows the operations performed:
dest.w = (src0.x * src1.x) + (src0.y * src1.y) + (src0.z * src1.z); dest.x = dest.y = dest.z = dest.w;