Computes the four-component dot product of the source registers.
dp4 dst, src0, src1 |
---|
where
Pixel shader versions | 1_1 | 1_2 | 1_3 | 1_4 | 2_0 | 2_x | 2_sw | 3_0 | 3_sw |
---|---|---|---|---|---|---|---|---|---|
dp4 | x | x | x | x | x | x | x | x |
The following code snippet shows the operations performed:
dest.x = dest.y = dest.z = dest.w = (src0.x * src1.x) + (src0.y * src1.y) + (src0.z * src1.z) + (src0.w * src1.w);
Limitations for ps_1_2 and ps_1_3:
Limitations for 1_X versions: