DirectX Graphics

This section provides information about programming Microsoft DirectX graphics using C and C++.

Roadmap

Discover the features of Direct3D 9 in one of these sections:

Programming Guide - This section contains architecture descriptions, functional block diagrams, descriptions of the building blocks in the pipeline, code snippets, and sample applications.
Graphics Tools - This section contains tools such as the Shader Debugger for debugging DirectX applications.
Tutorials and Samples - This section contains tutorials and sample applications for using DirectX graphics.
Reference - This section contains the reference pages for the Direct3D and D3DX API. This includes the syntax for the API methods, functions, instructions, and data structures. It includes an explanation of how each API method works and often includes code snippets.

See Also

The DirectX Software Development Kit