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This section contains reference information for the vertex shader version 3_0 instructions.
There are several types of vertex shader instructions, as shown in the table. Columns to the right mean the following:
| Name | Description | Instruction slots | Setup | Arithmetic | Texture | Flow control | New | 
|---|---|---|---|---|---|---|---|
| abs - vs | Absolute value | 1 | x | ||||
| add - vs | Add two vectors | 1 | x | ||||
| break - vs | Break out of a loop - vs...endloop - vs or rep...endrep block | 1 | x | ||||
| break_comp - vs | Conditionally break out of a loop - vs...endloop - vs or rep...endrep block, with a comparison | 3 | x | ||||
| breakp - vs | Break out of a loop - vs...endloop - vs or rep...endrep block, based on a predicate | 3 | x | ||||
| call - vs | Call a subroutine | 2 | x | ||||
| callnz bool - vs | Call a subroutine if a Boolean register is not zero | 3 | x | ||||
| callnz pred - vs | Call a subroutine if a predicate register is not zero | 3 | x | ||||
| crs - vs | Cross product | 2 | x | ||||
| dcl_usage input register - vs | Declare input vertex registers (see Registers - vs_3_0) | 0 | x | ||||
| dcl_samplerType - vs | Declare the texture dimension for a sampler | 0 | x | x | |||
| def - vs | Define constants | 0 | x | ||||
| defb - vs | Declare a Boolean constant | 0 | x | ||||
| defi - vs | Declare an integer constant | 0 | x | ||||
| dp3 - vs | Three-component dot product | 1 | x | ||||
| dp4 - vs | Four-component dot product | 1 | x | ||||
| dst - vs | Distance | 1 | x | ||||
| else - vs | Begin an else block | 1 | x | ||||
| endif - vs | End an if bool - vs...else block | 1 | x | ||||
| endloop - vs | End of a loop - vs block | 2 | x | ||||
| endrep - vs | End of a repeat block | 2 | x | ||||
| exp - vs | Full precision 2x | 1 | x | ||||
| exp - vs | Partial precision 2x | 1 | x | ||||
| frc - vs | Fractional component | 1 | x | ||||
| if bool - vs | Begin an if bool - vs block (using a Boolean condition) | 3 | x | ||||
| if_comp - vs | Begin an if bool - vs block, with a comparison | 3 | x | ||||
| if pred - vs | Begin an if bool - vs block with a predicate condition | 3 | x | ||||
| label - vs | Label | 0 | x | ||||
| lit - vs | Calculate lighting | 3 | x | ||||
| log - vs | Full precision log2(x) | 1 | x | ||||
| logp - vs | Partial precision log2(x) | 1 | x | ||||
| loop - vs | Loop | 3 | x | ||||
| lrp - vs | Linear interpolation | 2 | x | ||||
| m3x2 - vs | 3x2 multiply | 2 | x | ||||
| m3x3 - vs | 3x3 multiply | 3 | x | ||||
| m3x4 - vs | 3x4 multiply | 4 | x | ||||
| m4x3 - vs | 4x3 multiply | 3 | x | ||||
| m4x4 - vs | 4x4 multiply | 4 | x | ||||
| mad - vs | Multiply and add | 1 | x | ||||
| max - vs | Maximum | 1 | x | ||||
| min - vs | Minimum | 1 | x | ||||
| mov - vs | Move | 1 | x | ||||
| mova - vs | Move data from a floating point register to an integer register | 1 | x | ||||
| mul - vs | Multiply | 1 | x | ||||
| nop - vs | No operation | 1 | x | ||||
| nrm - vs | Normalize | 3 | x | ||||
| pow - vs | xy | 3 | x | ||||
| rcp - vs | Reciprocal | 1 | x | ||||
| rep - vs | Repeat | 3 | x | ||||
| ret - vs | End of a subroutine | 1 | x | ||||
| rsq - vs | Reciprocal square root | 1 | x | ||||
| setp_comp - vs | Set the predicate register | 1 | x | ||||
| sge - vs | Greater than or equal compare | 1 | x | ||||
| sgn - vs | Sign | 3 | x | ||||
| sincos - vs | Sine and cosine | 8 | x | ||||
| slt - vs | Less than compare | 1 | x | ||||
| sub - vs | Subtract | 1 | x | ||||
| texldl - vs | Texture load with user-adjustable level-of-detail | See note 1 | x | x | |||
| vs | Version | 0 | x | 
Notes: