DirectX SDK Technical Articles
This section contains a series of technical articles about developing games for Microsoft Windows.
64-bit programming for Game Developers
Making Video Games Accessible: Business Justifications and Design Considerations
Authenticode Signing for Game Developers
Best Security Practices in Game Development
Coding For Multiple Cores on Xbox 360 and Microsoft Windows
Crash Dump Analysis
DirectX Frequently Asked Questions
Disabling Shortcut Keys in Games
Game Timing and Multicore Processors
Games and Firewalls
Games for Microsoft Windows Logo Program Guide
Games for Microsoft Windows Logo for Applications
Gaming with Least-Privileged User Accounts
Graphics APIs in Windows Vista
Install-on-Demand for Games
Installation and Maintenance of Games
Installing and Using Input Method Editors
Introduction to the 10-Foot Experience for Windows Game Developers
Optimizing DVD performance for Windows Games
Patching Game Software in Windows XP and Windows Vista
Resource Management Best Practices
Simplifying Game Installation
Taking Advantage of High-Definition Mouse Movement
The Direct3D Transformation Pipeline
Top Issues for Windows Titles
Top Tools and Techniques for Making More Robust Windows Games
Using an Input Method Editor in a Game
Integrating with Windows Game Explorer
Windows Installer for Game Developers