A texture tab displays the contents of a Direct3D texture.
The upper portion of the left side of the texture tab displays a list of the mip levels; the lower portion displays the texture type and format. Select a particular mip level to render the data in the viewer on the right side.
In addition, each texture tab contains the common controls from the render tab. Use these controls to zoom in or out, fit the surface to the window, save the data to a file, or change the range of the data displayed.
There are two ways to create a texture tab.