End of a loop...endloop block.
endloop |
---|
Vertex shader versions | 1_1 | 2_0 | 2_x | 2_sw | 3_0 | 3_sw |
---|---|---|---|---|---|---|
endloop | x | x | x | x | x |
This instruction works as shown here.
LoopCounter += LoopStep; LoopInterationCount = LoopIterationCount - 1; if (LoopIterationCount > 0) Continue execution at the StartLoopOffset
endloop must follow the last instruction of a loop - vs block.
loop aL, i3 add r1, r0, c2[ aL ] endloop