exp - HLSL

Returns the base-e exponential, or ex.

Syntax

ret exp(x)

Where:

Name In/Out Template Type Component Type Size
x in scalar, vector, or matrix float any
ret out same as input x float same dimension(s) as input x

Minimum Shader Version

This intrinsic function is supported in the following (or above) shader versions:

Vertex Shader Pixel Shader
vs_1_1 ps_2_0

See Also

HLSL Intrinsic Functions