exp - ps
Provides full precision exponential 2x.
Syntax
where
- dst is the destination register.
- src is a source register. Source register requires explicit use of replicate swizzle; that is, exactly one of the .x, .y, .z, .w swizzle components (or the .r, .g, .b, .a equivalents) must be specified. See Source Register Swizzling.
Remarks
| Pixel shader versions |
1_1 |
1_2 |
1_3 |
1_4 |
2_0 |
2_x |
2_sw |
3_0 |
3_sw |
| exp |
|
|
|
|
x |
x |
x |
x |
x |
The following code snippet shows the operations performed:
dest.x = dest.y = dest.z = dest.w = (float)pow(2, src.replicateSwizzleComponent);