Provides full precision exponential 2x.
exp dst, src |
---|
where
Pixel shader versions | 1_1 | 1_2 | 1_3 | 1_4 | 2_0 | 2_x | 2_sw | 3_0 | 3_sw |
---|---|---|---|---|---|---|---|---|---|
exp | x | x | x | x | x |
The following code snippet shows the operations performed:
dest.x = dest.y = dest.z = dest.w = (float)pow(2, src.replicateSwizzleComponent);