faceforward - HLSL

Tests if a face is visible. Returns -n * sign(dot(i, ng))

Syntax

ret faceforward(n, i, ng)

Where:

Name In/Out Template Type Component Type Size
n in vector float any
i in vector float same dimension(s) as input n
ng in vector float same dimensions as input n
ret out vector float same dimensions as input n

Minimum Shader Version

This intrinsic function is supported in the following (or above) shader versions:

Vertex Shader Pixel Shader
vs_1_1 ps_1_4

See Also

HLSL Intrinsic Functions