Tests if a face is visible. Returns -n * sign(dot(i, ng))
ret faceforward(n, i, ng) |
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Where:
Name | In/Out | Template Type | Component Type | Size |
---|---|---|---|---|
n | in | vector | float | any |
i | in | vector | float | same dimension(s) as input n |
ng | in | vector | float | same dimensions as input n |
ret | out | vector | float | same dimensions as input n |
This intrinsic function is supported in the following (or above) shader versions:
Vertex Shader | Pixel Shader |
---|---|
vs_1_1 | ps_1_4 |