Tests if a face is visible. Returns -n * sign(dot(i, ng))
| ret faceforward(n, i, ng) |
|---|
Where:
| Name | In/Out | Template Type | Component Type | Size |
|---|---|---|---|---|
| n | in | vector | float | any |
| i | in | vector | float | same dimension(s) as input n |
| ng | in | vector | float | same dimensions as input n |
| ret | out | vector | float | same dimensions as input n |
This intrinsic function is supported in the following (or above) shader versions:
| Vertex Shader | Pixel Shader |
|---|---|
| vs_1_1 | ps_1_4 |