fmod  - HLSL
    Returns the floating point remainder f of x / y such that x = i * y + f, where i is an integer, f  has the same sign as x, and the absolute value of f is less than the absolute value of y.
Syntax
    Where:
    
      
        | Name | In/Out | Template Type | Component Type | Size | 
      
        | x | in | scalar, vector, or matrix | float | any | 
      
        | y | in | same as input x | float | same dimension(s) as input x | 
      
        | ret | out | same as input x | float | same dimension(s) as input x | 
    
Minimum Shader Version
This intrinsic function is supported in the following (or above) shader versions:
    
      
        | Vertex Shader | Pixel Shader | 
      
        | vs_1_1 | ps_2_0 | 
    
See Also
HLSL Intrinsic Functions