fmod - HLSL

Returns the floating point remainder f of x / y such that x = i * y + f, where i is an integer, f has the same sign as x, and the absolute value of f is less than the absolute value of y.

Syntax

ret fmod(x, y)

Where:

Name In/Out Template Type Component Type Size
x in scalar, vector, or matrix float any
y in same as input x float same dimension(s) as input x
ret out same as input x float same dimension(s) as input x

Minimum Shader Version

This intrinsic function is supported in the following (or above) shader versions:

Vertex Shader Pixel Shader
vs_1_1 ps_2_0

See Also

HLSL Intrinsic Functions