Returns the floating point remainder f of x / y such that x = i * y + f, where i is an integer, f has the same sign as x, and the absolute value of f is less than the absolute value of y.
ret fmod(x, y) |
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Where:
Name | In/Out | Template Type | Component Type | Size |
---|---|---|---|---|
x | in | scalar, vector, or matrix | float | any |
y | in | same as input x | float | same dimension(s) as input x |
ret | out | same as input x | float | same dimension(s) as input x |
This intrinsic function is supported in the following (or above) shader versions:
Vertex Shader | Pixel Shader |
---|---|
vs_1_1 | ps_2_0 |