Returns the fractional portion of each input component.
frc dst, src |
---|
where
Vertex shader versions | 1_1 | 2_0 | 2_x | 2_sw | 3_0 | 3_sw |
---|---|---|---|---|---|---|
frc | x | x | x | x | x | x |
The following code fragment shows conceptually how the instruction operates.
dest.x = src.x - (float)floor(src.x); dest.y = src.y - (float)floor(src.y); dest.z = src.z - (float)floor(src.z); dest.w = src.w - (float)floor(src.w);
The floor function converts the argument passed in to the greatest integer that is less than (or equal to) the argument. This is converted to a float and then subtracted fom the original value. The resulting fractional value ranges from 0.0 through 1.0.
For version 1_1, the allowable write masks are .y and .xy (.x is not allowed).