if_comp - vs

Start an if bool - vs...else - vs...endif - vs block, with a condition based on values that could be computed in a shader. This instruction is used to skip a block of code, based on a condition.

Syntax

if_comp src0, src1

Where:

Remarks

Vertex shader versions 1_1 2_0 2_x 2_sw 3_0 3_sw
if_comp x x x x

This instruction is used to skip a block of code, based on a condition.

if_lt src0, src1
   jump to the corresponding else or endif instruction;

Be careful using the equals and not equals comparison modes on floating point numbers. Because rounding occurs during during floating point calculations, the comparison can be done against an epsilon value (small nonzero number) to avoid errors.

Restrictions include:

Example

This instruction provides conditional dynamic flow control.

if_lt r3.x, r4.y
// Instructions to run if r3.x < r4.y

else
// Instructions to run otherwise

endif