ldexp - HLSL

Returns x * 2exp.

Syntax

ret ldexp(x, exp)

Where:

Name In/Out Template Type Component Type Size
x in scalar, vector, matrix float any
exp in same as input x float same dimension(s) as input x
ret out same as input x float same dimension(s) as input x

Minimum Shader Version

This intrinsic function is supported in the following (or above) shader versions:

Vertex Shader Pixel Shader
vs_1_1 ps_2_0

See Also

HLSL Intrinsic Functions