Returns x + s(y - x). This linearly interpolates between x and y, such that the return value is x when s is 0, and y when s is 1.
ret lerp(x, y, s) |
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Where:
Name | In/Out | Template Type | Component Type | Size |
---|---|---|---|---|
x | in | scalar, vector, or matrix | float | any |
y | in | same as input x | float | same dimension(s) as input x |
s | in | same as input x | float | same dimension(s) as input x |
ret | out | same as input x | float | same dimension(s) as input x |
This intrinsic function is supported in the following (or above) shader versions:
Vertex Shader | Pixel Shader |
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vs_1_1 | ps_1_4 |