Returns a lighting vector (ambient, diffuse, specular, 1) where:
| ret lit(n dot l, n dot h, m) |
|---|
Where:
| Name | In/Out | Template Type | Component Type | Size |
|---|---|---|---|---|
| l | in | scalar | float | 1 |
| h | in | scalar | float | 1 |
| m | in | scalar | float | 1 |
| ret | out | vector | float | 4 |
This intrinsic function is supported in the following (or above) shader versions:
| Vertex Shader | Pixel Shader |
|---|---|
| vs_1_1 | ps_2_0 |