lit - HLSL

Returns a lighting vector (ambient, diffuse, specular, 1) where:

Syntax

ret lit(n dot l, n dot h, m)

Where:

Name In/Out Template Type Component Type Size
l in scalar float 1
h in scalar float 1
m in scalar float 1
ret out vector float 4

Minimum Shader Version

This intrinsic function is supported in the following (or above) shader versions:

Vertex Shader Pixel Shader
vs_1_1 ps_2_0

See Also

HLSL Intrinsic Functions