logp - vs

Partial precision logp2(x).

Syntax

logp dst, src

where

Remarks

Vertex shader versions 1_1 2_0 2_x 2_sw 3_0 3_sw
logp x x x x x x

The following code fragment shows the operations performed.

float f = abs(src);
if (f != 0)
    dest.x = dest.y = dest.z = dest.w = (float)(log(f)/log(2));
else
    dest.x = dest.y = dest.z = dest.w = -FLT_MAX;   

This instruction provides logarithm base 2 partial precision, up to 10 bits.