loop - ps
Starts a loop...endloop - ps block.
Syntax
Where:
Remarks
Pixel shader versions |
1_1 |
1_2 |
1_3 |
1_4 |
2_0 |
2_x |
2_sw |
3_0 |
3_sw |
loop |
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x |
x |
- The Loop Counter Register (aL) holds the current loop count and can be used for relative addressing into Input Color Register (v#) inside the loop block.
- i#.x specifies the iteration count. The legal range is [0, 255]. Note that this instruction does not increment or decrement the value of i#.x.
- i#.y specifies the initial value of the Loop Counter Register (aL) register. The legal range is [0, 255]. Note that this instruction does not increment or decrement the value of i#.y.
- i#.z specifies the step/stride size. The legal range is [-128, 127].
- i#.w is not used by the loop block and has to be 0.
- Loop blocks may be nested. See Flow Control Limitations.
- When nested, the value of the Loop Counter Register (aL) refers to the immediate enclosing loop block.
- Loop blocks are allowed to be either completely inside an if* block or completely surrounding it. No straddling is allowed.
Example
loop aL, i3
add r1, r0, v2[ aL ]
endloop