loop - ps
    Starts a loop...endloop - ps block.
Syntax
    Where:
    
Remarks
      
        | Pixel shader versions | 1_1 | 1_2 | 1_3 | 1_4 | 2_0 | 2_x | 2_sw | 3_0 | 3_sw | 
      
        | loop |  |  |  |  |  |  |  | x | x | 
    
    
      - The Loop Counter Register (aL) holds the current loop count and can be used for relative addressing into Input Color Register (v#) inside the loop block.
- i#.x specifies the iteration count. The legal range is [0, 255]. Note that this instruction does not increment or decrement the value of i#.x.
- i#.y specifies the initial value of the Loop Counter Register (aL) register. The legal range is [0, 255]. Note that this instruction does not increment or decrement the value of i#.y.
- i#.z specifies the step/stride size. The legal range is [-128, 127].
- i#.w is not used by the loop block and has to be 0.
- Loop blocks may be nested. See Flow Control Limitations.
- When nested, the value of the Loop Counter Register (aL) refers to the immediate enclosing loop block.
- Loop blocks are allowed to be either completely inside an if* block or completely surrounding it. No straddling is allowed.
Example
loop aL, i3
    add r1, r0, v2[ aL ]
endloop