Interpolates linearly between the second and third source registers by a proportion specified in the first source register.
lrp dst, src0, src1, src2 |
---|
where
Pixel shader versions | 1_1 | 1_2 | 1_3 | 1_4 | 2_0 | 2_x | 2_sw | 3_0 | 3_sw |
---|---|---|---|---|---|---|---|---|---|
lrp | x | x | x | x | x | x | x | x | x |
This instruction performs the linear interpolation based on the following formula.
dest = src0 * src1 + (1-src0) * src2 // which is the same as dest = src2 + src0 * (src1 - src2)