Interpolates linearly between the second and third source registers by a proportion specified in the first source register.
lrp dst, src0, src1, src2 |
---|
where
Vertex shader versions | 1_1 | 2_0 | 2_x | 2_sw | 3_0 | 3_sw |
---|---|---|---|---|---|---|
lrp | x | x | x | x | x |
This instruction performs the linear interpolation based on the following formula.
dest.x = src0.x * (src1.x - src2.x) + src2.x; dest.y = src0.y * (src1.y - src2.y) + src2.y; dest.z = src0.z * (src1.z - src2.z) + src2.z; dest.w = src0.w * (src1.w - src2.w) + src2.w;