Multiply and add instruction. Sets the destination register to (src0 * src1) + src2.
mad dst, src0, src1, src2 |
---|
where
Pixel shader versions | 1_1 | 1_2 | 1_3 | 1_4 | 2_0 | 2_x | 2_sw | 3_0 | 3_sw |
---|---|---|---|---|---|---|---|---|---|
mad | x | x | x | x | x | x | x | x | x |
The following code snippet shows the operations performed.
dest.x = src0.x * src1.x + src2.x; dest.y = src0.y * src1.y + src2.y; dest.z = src0.z * src1.z + src2.z; dest.w = src0.w * src1.w + src2.w;