Multiplies and adds sources.
mad dst, src0, src1, src2 |
---|
where
Vertex shader versions | 1_1 | 2_0 | 2_x | 2_sw | 3_0 | 3_sw |
---|---|---|---|---|---|---|
mad | x | x | x | x | x | x |
The following code fragment shows the operations performed.
dest.x = src0.x * src1.x + src2.x; dest.y = src0.y * src1.y + src2.y; dest.z = src0.z * src1.z + src2.z; dest.w = src0.w * src1.w + src2.w;