Selects the greater of x and y.
ret max(x, y) |
---|
Where:
Name | In/Out | Template Type | Component Type | Size |
---|---|---|---|---|
x | in | scalar, vector, or matrix | float, int | any |
y | in | same as input x | float, int | same dimension(s) as input x |
ret | return type | same as input x | float, int | same dimension(s) as input x |
This intrinsic function is supported in the following (or above) shader versions:
Vertex Shader | Pixel Shader |
---|---|
vs_1_1 | ps_1_4 |