Calculates the maximum of the sources.
max dst, src0, src1 |
---|
where
Vertex shader versions | 1_1 | 2_0 | 2_x | 2_sw | 3_0 | 3_sw |
---|---|---|---|---|---|---|
max | x | x | x | x | x | x |
The following code fragment shows the operations performed.
dest.x=(src0.x >= src1.x) ? src0.x : src1.x; dest.y=(src0.y >= src1.y) ? src0.y : src1.y; dest.z=(src0.z >= src1.z) ? src0.z : src1.z; dest.w=(src0.w >= src1.w) ? src0.w : src1.w;