Move floating-point data between registers.
mov dst, src |
---|
where
Vertex shader versions | 1_1 | 2_0 | 2_x | 2_sw | 3_0 | 3_sw |
---|---|---|---|---|---|---|
mov | x | x | x | x | x | x |
Can be used for floating point data. For version vs_1_1, it can also be used to write the address register. When used to update address registers, the values are converted from floating point using rounding to nearest.
The following code fragment shows the operations performed.
if(dest is an integer register) { int intSrc = RoundToNearest(src.w); dest = intSrc; } else { dest = src; }