Generates Perlin noise values, which are noise values that change smoothly as you move from one point to another over a space.
ret noise(x) |
---|
Where:
Name | In/Out | Template Type | Component Type | Size |
---|---|---|---|---|
x | in | vector | float | any |
ret | out | scalar | float | 1 |
The output range is between -1 and 1.
This intrinsic function is only supported for a texture shader.
Vertex Shader | Pixel Shader | Texture Shader |
---|---|---|
n/a | n/a | tx_1_0 |