|  |  | 
Generates Perlin noise values, which are noise values that change smoothly as you move from one point to another over a space.
| ret noise(x) | 
|---|
Where:
| Name | In/Out | Template Type | Component Type | Size | 
|---|---|---|---|---|
| x | in | vector | float | any | 
| ret | out | scalar | float | 1 | 
The output range is between -1 and 1.
This intrinsic function is only supported for a texture shader.
| Vertex Shader | Pixel Shader | Texture Shader | 
|---|---|---|
| n/a | n/a | tx_1_0 |