reflect - HLSL

Returns the reflection vector v, given the entering ray direction i, and the surface normal n, as in:

v = i - 2 * dot(i, n) * n

Syntax

ret reflect(i, n)

Where:

Name In/Out Template Type Component Type Size
i in vector float any
n in vector float same dimension(s) as input i
ret out vector float same dimension(s) as input i

Minimum Shader Version

This intrinsic function is supported in the following (or above) shader versions:

Vertex Shader Pixel Shader
vs_1_1 ps_1_1

See Also

HLSL Intrinsic Functions