refract - HLSL
    Returns the refraction vector given the entering ray direction i, the surface normal n, and the refraction index ri. If the angle between i and n is too great for a given eta, refract returns (0,0,0).
Syntax
    Where:
    
      
        | Name | In/Out | Template Type | Component Type | Size | 
      
        | i | in | vector | float | any | 
      
        | n | in | vector | float | same dimension(s) as input i | 
      
        | ri | in | scalar | float | 1 | 
      
        | refraction vector | out | vector | float | same dimension(s) as input i | 
    
Minimum Shader Version
This intrinsic function is supported in the following (or above) shader versions:
    
      
        | Vertex Shader | Pixel Shader | 
      
        | vs_1_1 | ps_2_0 | 
    
See Also
HLSL Intrinsic Functions