Clamps x to the range [0, 1].
ret saturate(x) |
---|
Where:
Name | In/Out | Template Type | Component Type | Size |
---|---|---|---|---|
x | in | scalar, vector, or matrix | float | any |
ret | out | same as input x | float | same dimension(s) as input x |
This intrinsic function is supported in the following (or above) shader versions:
Vertex Shader | Pixel Shader |
---|---|
vs_1_1 | ps_1_1 |