|  |  | 
Computes the sign of the input.
| sgn dst, src0, src1, src2 | 
|---|
where
| Vertex shader versions | 1_1 | 2_0 | 2_x | 2_sw | 3_0 | 3_sw | 
|---|---|---|---|---|---|---|
| sgn | x | x | x | x | x | 
This instruction works as shown below.
for each component in src0
{
   if (src0.component < 0) 
       dest.component = -1; 
   else
       if (src0.component == 0) 
           dest.component = 0; 
       else 
           dest.component = 1;
}
    src1 and src2 must be different Temporary Registers.