Computes the sign if the first source is less than the second source.
slt dst, src0, src1 |
---|
where
Vertex shader versions | 1_1 | 2_0 | 2_x | 2_sw | 3_0 | 3_sw |
---|---|---|---|---|---|---|
slt | x | x | x | x | x | x |
The following code fragment shows the operations performed.
dest.x = (src0.x < src1.x) ? 1.0f : 0.0f; dest.y = (src0.y < src1.y) ? 1.0f : 0.0f; dest.z = (src0.z < src1.z) ? 1.0f : 0.0f; dest.w = (src0.w < src1.w) ? 1.0f : 0.0f;