smoothstep - HLSL

Returns 0 if x < min. Returns 1 if x > max. Returns a smooth Hermite interpolation between 0 and 1, if x is in the range [min, max].

Syntax

ret smoothstep(min, max, x)

Where:

Name In/Out Template Type Component Type Size
x in scalar, vector, or matrix float any
min in same as input x float same dimension(s) as input x
max in same as input x float same dimension(s) as input x
ret out same as input x float same dimension(s) as input x

Minimum Shader Version

This intrinsic function is supported in the following (or above) shader versions:

Vertex Shader Pixel Shader
vs_1_1 ps_2_0

See Also

HLSL Intrinsic Functions